CLR – 360/Mac

I previous blogged that the CLR running on the 360. Michael has a number of blog entry on XNA, as does Tom and Al. I’d like to know the answer to the following questions:

  • Currently the binays are slightly different on the 360 and Windows. What is the difference?
  • How much work was involved in porting the CLR to the 360? What was involved in this work?
  • Does the 360 CLR have any specific performance improvement to the codebase over and above the Windows CLR?

Looks like Microsoft is going to make it’s CLR (cross platform subset of the CLR written in C++ for WPF/e) avaiable on the Mac – a little competition for Mono.

~ by mdavey on March 23, 2006.

2 Responses to “CLR – 360/Mac”

  1. It’s good to see a little competition for mono, it seems to have stagnated a little. I’ve yet to see any major uptake, i.e. big names adopting mono over the MS CLR.
    Of course, whilst MS might port their CLR to the Mac, I can’t see them doing so for any non-proprietary platform.

  2. With Mac OS X being essentially UNIX-based, does this mean that we get to write .NET code for the *NIX platforms also?

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