Decomposing User Stories

Mike has a must-read on decomposing stories into task.  Software engineers are all to often diving into the widget/component tasks, and no functional tasks to ensure delivery of the overriding story.  I’d also add the following:

  • If a story feels like an Epic, then break it into stories.
  • Decomposing a story into tasks should only occur once the story is really a story, and not an epic
  • The agile road requires everyone involved to embrace change.
  • Time-box the game planning, else it will run and run 😦
  • Stop the client/server split – you’ll get completely disconnected deliverables otherwise
  • Leverage Tracer Bullet’s as appropriate– very narrow implementation in production quality of an epic/large user story – indicator: user story is too large in estimation

~ by mdavey on June 13, 2013.

One Response to “Decomposing User Stories”

  1. I don’t even know how I ended up here, but I thought this post was
    good. I don’t know who you are but certainly you are going to a famous blogger if you
    are not already 😉 Cheers!

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